For some reason my particle emitters do not show up in Unreal Tournament as well as in UnrealED therefore these scrteenshots will be taken in UnrealED.

Viewing upwards towards the dripping of dust particles

Dust and water/snow particles

The usage of the BeforeSpark

Dust particles, blue flame and also teleportal

Screen shot from the opening cinematic showing the rooms with the blue flames and also the warning red light

Another screen shot of the building and it's spaces using an aerial camera.

The basic blue flame emitter

The blue flame emitter with the teleportal as well as a basic dust particle system setup surrounding it

Lastly the particel effect trickling down through the structure and also viewable from the close to safety platforms, there is also the tint of the greyness that can be seen form the rain/snow emitter.
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